Irene Gallardo
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Simulation

Parabolic shot

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Discretization of the trajectory's equation of a projectile under the acceleration of gravity in 2D. By means of the variation of the angle and the initial speed, a cannon ball is thrown trying to explode balloons. Project made in Unity.

Spring - mass 2D

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Study of the movement of a mass linked to a spring by means of the discretization of Hook's law with the implicit Euler method, explicitly and analytically. Project made in Unity.

Spring - mass 3D

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Programming of the behavior of the spring-mass system following different integration methods (explicit Euler, simplistic Euler, Midpoint, Verlet, or implied Euler). Project made in Unity.

Articulated solids

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Programming of the behavior of an articulated solid by two different methods: weak constraints and hard constraints. Project made in Unity.

Copyright © 2019 Irene Gallardo